Bullet Hell style 2D space shooter demo, gaining inspiration from games such as 1943. Features saving score to local storage and scaling difficulty.
Tech demo showcasing terrain building and the Unity Timeline feature to create a space themed, on-rails shooter.
A simple, work in progress, rocket physics simulator using primative shapes and basic particle effects to create everything within the game world.
Firewall VR is a defence style VR shooter with a focus on VR accessibility and also reactive artificial intelligence.
Tool Britannia is my Global Games Jam 2020 submission, created within a talented team of programmers and artists.
Top down racing simulator used to demonstrate object-oriented programming using the BOX2D physics engine.
RollerBall is my first excecutable mobile game, made in second year of university.
Frogger was my final project in my first year of university.